I'm changing parentage of objects, while enabling & disabling hierarchies - and unity is throwing this error.
m_CachedPolyRef == -1
UnityEngine.GameObject:SetActive(Boolean)
I'm not really sure exactly what it means, or if I should attempt to fix it.
The psuedocode of what I'm doing boils down to something like this...
Transform A;
Transform B;
Transform C;
B.parent = A;
C.SetActive(false);
B.parent = C;
C.SetActive(true);
A.SetActive(false);
Is this just Unity error spam? Or is this signaling a legitimate failure?
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